

Afterlife Forbidden
When an ally dies for the first time, summon a Haunted Tomb.


Battlefield Training
Round Start: Grant the weakest ally +1|+1.


Bouncing Blades
Round Start: Create a Fleeting Blade's Edge in hand.


Counterfiet Production
Round Start: Create a Fleeting 0 cost Counterfeit Copies in hand.


Crush
Allies have Overwhelm.


Dragon's Rage
When you summon an ally, grant it Fury. It is a Dragon.


Duelist
When you summon an ally, give it Challenger this round.


Endurance
When an ally survives damage, grant it +1|+1.


Enfeebling Strike
When you damage an enemy, reduce its Power by the damage dealt.


Fast Deal
Round Start: Draw 1 and give it Fleeting. When you discard a card, shuffle a copy of it into your deck.


Flexible Gameplan
Game Start: Draw 2.


Higher Education
When you draw a card, give allies +1|+0 this round.


New Student
Game Start: Summon a Sparring Student.


Overprepared
Game Start: Create a random equipment in hand. It costs 2 less.


Quick Draw
Cards your draw cost 1 less this round.


Raiding Party
When you damage the enemy nexus, grant the top ally in your deck +1|+1.


Reset
Game Start: Create 3 Chronobreaks in your deck.


Rush Them Down
When you summon an ally, give it +1|+1 this round.


Seat Of Power
Game Start: Summon an Emperor's Dais.


Sticky Fingers
When allies attack, Nab 1.


Wild Inspiration
Your created cards cost 1 less.


Chilling Prophecy
Game Start: Summon a Frozen Thrall. Set its Countdown to 5.


Disarmed
Enemies have -1|-0.


Domination
Round Start: Rally.


Fixer Upper
Round Start: Give your weakest ally +3|+3 this round.


Gearing Up
Game Start: Summon 2 Armed Gearheads.


Grit
Allies have "Attack: Grow my Power to match my Health."


Hold It!
Round Start: Stun the strongest enemy.


Hold Them off
Round Start: Frostbite the strongest enemy this round.


Immortality
Game Start: Heal your Nexus 10.


In My Sights
Round Start: Give the weakest enemy Vulnerable this round.


Lie In Wait
Allies everywhere that cost 3 or less are Lurkers and have Lurk.


Memory Game
Round Start: Create in hand a Fleeting copy of the last non- fleeting card you played.


Officer Backup
Game Start: Summon a Sting Officer.


Reunited
Allies have +1|+0.


Slow But Steady
When you play a slow spell, copy it onto the same targets.


Sorcery
Round Start: Refill your spell mana.


Spellslinger
Your spells cost 1 less.


Stabilize
When you summon a champion, summon an exact copy of it.


The Best Defense
Allies have "Attack: Grow my Health to match my Power."


The Craftsman's Favor
Round Start: Create a Fleeting Time and Dedication in hand.


Trifarian Might
When you summon a 5+ power ally, it strikes the weakest enemy.


Vanguard Lookout
Game Start: Summon 2 Vanguard Lookouts.


Welcome Gifts
When you summon an ally, grant it a random keyword.


Alternative Power Source
Game Start: Summon a Hextech Observatory.


Black Market Discount
Round End: Reduce the cost of your most expensive card in hand by 1.


Can't Stop; Won't Stop
Allied buffs (except Barrier) are permanent.


Evolution
Allies have +1|+1 for each keyword they have.


Explosive Entrance
When you summon an ally, deal 1 to the enemy Nexus.


Feral Senses
Round Start: Creating a Fleeting Feral Prescience in hand.


Lil' Buddies
Round Start: Summon a random 1 cost Poro.


Manaflow
Game Start: Get an empty mana gem.


Nature's Revenge
When you gain the attack token, summon a Sapling.


Out The Gates
Game Start: Summon a random 2 cost unit from your deck.


Share The Bounty
When you target an ally with a single-target spell, copy it on your weakest ally.


Sharing Is Caring
When you summon an ally, grant it's keywords to all allies.


Spell Burn
When you play a spell, deal 1 to the enemy Nexus.


Stacked Against Them
The first card you play each round costs 1 less for every 20 cards that started in your deck.


Yipp's Genius
When you summon a 1 cost unit, grant it +2|+2.


Duplicate
Copy the first card you play each turn.


Endless Wealth
Get 200 additional gold after each combat encounter.


Level Up
Game Start: Shuffle 10 Level 2 Champions into your deck. They cost 1 less.


Perfected Manaflow
Round Start: Get a mana gem.


Power Overwhelming
Round End: Grant allies +1|+1.


Unstable Inventory
Game Start: Add a random item to each card in your deck for this game.


Unyielding Determination
The first time your Nexus would run out of health each game, heal it 30 and grant allies everywhere +1|+1.
